Launch title board game releasing early 2024

Inyo is an abstract board game being published through gamecrafter. Inyo is the launch title for Reach Out Games, a company started by a friend and I to make and self publish board games. My primary role on the game was in illustration, graphic design and manufacturing, but offered consultancy in game design as well. Players use dice as their feet in a game about martial arts footwork where the goal is to either push an opponent out of the ring or used advanced submission techniques for a victory.

Figure 1: first test print example

Figure 2: first test print

INYO AND RULES/TUTORIAL CARDS

Inyo has a unique movement style and resolution order when playing the game. Despite being fairly rules-light the focus on a small number of complex mechanics related to win conditions and their deep ties to turn resolution meant that teaching the game was a crucial challenge to tackle. We opted initially for a non-linear format to learn the game, using cards, indexed and colour-coded with clearly highlighted terms that refer to other, specific cards. The idea was that players could easily cross-reference whenever a terminology-related question arose and to give players a bit of agency in the way they taught themselves the game. Later we moved to a more linear system but keeping the cards, colour-coding and cross referencing as we found players benefited from this greatly in playtesting, but with a bit more guidance for a definitive start and a clear example of play.

Critical to this whole process was the diagram design, colour coding style, and theming within the cards themselves. This underwent many iterations before arriving at the final editions for print.

FIRST HANDMADE MANUFACTURING RUN AND COMPONENT DESIGN

The game went through multiple iterations - a initial handmade version was produced in a limited run of 20 copies for sale at conventions and art shows. I was responsible as the manufacturing lead for the initial version, which was produced primarily using pyrography/wood burning and fabric block printing techniques for a travel ready version of the game. This iteration of the game also featured a dice cover (handsewn with faux leather) for the first player to act to make hidden moves. This mechanic was later determined out of scope due to manufacturing concerns when expanding from the handmade version.

The original handmade version featured the board block printed on the cotton bag used to keep all the components but when moving to the gamecrafter for printing, we moved toward a more standard box and board format initially. This underwent multiple iterations in attempts to keep production costs low and ensure a good play experience. A point of contention was hit with balancing box size vs board size and physical space taken up by the blocks and the board design was pivoted to one built out of small square chits, with the added bonus of letting players build their own boards. This was later discarded after test prints as the chits were found to be too light and unstable and the direction was pivoted back to a larger board design.

VISUAL IDENTITY AND ICONOGRAPHY

The initial visual direction was determined by the game designer, Ian Czajczyc and the illustration and graphic design process was focused on production to match the game designer’s vision. A great deal of iteration was undergone for key features like the logo, cover design etc. in order to settle on the clearest direction and thoroughly explore the subject matter. The subject was decided upon by the game designer as an appreciation of modern shotokan karate practices and culture, with the game’s visual identity shaped by the central concept from shotokan karate, the inyo symbol, representing a balance of offense and defense. Further exploration of the visual identity was explored through the pattern of unrolling the faces of the dice into a collapsing rhythm and a paper texture background to combine with the ink texture of the diagrams and board to sell the feeling of an older game.

Handmade copies Inyo were available for sale at Anime North 2023 in Artist’s Alley, and The Gamecrafter edition of Inyo was entered into the Dice Mitigation Challenge and placed 12th in community polls as a semi-finalist. Inyo will be releasing in Q1 2023 via crowd sale on The Gamecrafter with a permanent make-to-order edition available shortly afterwards.

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